Class

ClutterDesaturateEffect

Description [src]

final class Clutter.DesaturateEffect : Clutter.OffscreenEffect {
  /* No available fields */
}

ClutterDesaturateEffect is an opaque structure whose members cannot be directly accessed.

Available since:1.4

Hierarchy

hierarchy this ClutterDesaturateEffect ancestor_0 ClutterOffscreenEffect ancestor_0--this ancestor_1 ClutterEffect ancestor_1--ancestor_0 ancestor_2 ClutterActorMeta ancestor_2--ancestor_1 ancestor_3 GInitiallyUnowned ancestor_3--ancestor_2 ancestor_4 GObject ancestor_4--ancestor_3

Constructors

clutter_desaturate_effect_new

Creates a new ClutterDesaturateEffect to be used with clutter_actor_add_effect()

Available since: 1.4

Instance methods

clutter_desaturate_effect_get_factor

Retrieves the desaturation factor of effect.

Available since: 1.4

clutter_desaturate_effect_set_factor

Sets the desaturation factor for effect, with 0.0 being “do not desaturate” and 1.0 being “fully desaturate”

Available since: 1.4

Methods inherited from ClutterOffscreenEffect (5)
clutter_offscreen_effect_create_texture

Calls the create_texture() virtual function of the effect.

Available since: 1.4

clutter_offscreen_effect_get_pipeline

Retrieves the pipeline used as a render target for the offscreen buffer created by effect.

Available since: 1.4

clutter_offscreen_effect_get_target_size

Retrieves the size of the offscreen buffer used by effect to paint the actor to which it has been applied.

Available since: 1.8

clutter_offscreen_effect_get_texture

Retrieves the texture used as a render target for the offscreen buffer created by effect.

Available since: 1.10

clutter_offscreen_effect_paint_target

Calls the paint_target() virtual function of the effect.

Available since: 1.4

Methods inherited from ClutterEffect (1)
clutter_effect_queue_repaint

Queues a repaint of the effect. The effect can detect when the ‘paint’ method is called as a result of this function because it will not have the CLUTTER_EFFECT_PAINT_ACTOR_DIRTY flag set. In that case the effect is free to assume that the actor has not changed its appearance since the last time it was painted so it doesn’t need to call clutter_actor_continue_paint() if it can draw a cached image. This is mostly intended for effects that are using a %CoglOffscreen to redirect the actor (such as %ClutterOffscreenEffect). In that case the effect can save a bit of rendering time by painting the cached texture without causing the entire actor to be painted.

Available since: 1.8

Methods inherited from ClutterActorMeta (5)
clutter_actor_meta_get_actor

Retrieves a pointer to the ClutterActor that owns meta.

Available since: 1.4

clutter_actor_meta_get_enabled

Retrieves whether meta is enabled.

Available since: 1.4

clutter_actor_meta_get_name

Retrieves the name set using clutter_actor_meta_set_name()

Available since: 1.4

clutter_actor_meta_set_enabled

Sets whether meta should be enabled or not.

Available since: 1.4

clutter_actor_meta_set_name

Sets the name of meta.

Available since: 1.4

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Properties

Clutter.DesaturateEffect:factor

The desaturation factor, between 0.0 (no desaturation) and 1.0 (full desaturation).

Available since: 1.4

Properties inherited from ClutterActorMeta (3)
Clutter.ActorMeta:actor

The ClutterActor attached to the ClutterActorMeta instance.

Available since: 1.4

Clutter.ActorMeta:enabled

Whether or not the ClutterActorMeta is enabled.

Available since: 1.4

Clutter.ActorMeta:name

The unique name to access the ClutterActorMeta.

Available since: 1.4

Signals

Signals inherited from GObject (1)
GObject.Object::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct ClutterDesaturateEffectClass {
  /* no available fields */
}