Class

ClutterChildMeta

Description [src]

abstract class Clutter.ChildMeta : GObject.Object {
  container: ClutterContainer*,
  actor: ClutterActor*
}

Base interface for container specific state for child actors. A child data is meant to be used when you need to keep track of information about each individual child added to a container.

In order to use it you should create your own subclass of ClutterChildMeta and set the ClutterContainerIface child_meta_type interface member to your subclass type, like:

static void
my_container_iface_init (ClutterContainerIface *iface)
{
  // set the rest of the #ClutterContainer vtable

  container_iface->child_meta_type  = MY_TYPE_CHILD_META;
}

This will automatically create a ClutterChildMeta of type MY_TYPE_CHILD_META for every actor that is added to the container.

The child data for an actor can be retrieved using the clutter_container_get_child_meta() function.

The properties of the data and your subclass can be manipulated with clutter_container_child_set() and clutter_container_child_get() which act like g_object_set() and g_object_get().

You can provide hooks for your own storage as well as control the instantiation by overriding the ClutterContainerIface virtual functions ClutterContainerIface.create_child_meta(), ClutterContainerIface.destroy_child_meta(), and ClutterContainerIface.get_child_meta().

Available since:0.8

Hierarchy

hierarchy this ClutterChildMeta ancestor_0 GObject ancestor_0--this

Ancestors

Descendants

Instance methods

clutter_child_meta_get_actor

Retrieves the actor wrapped by data.

Available since: 0.8

clutter_child_meta_get_container

Retrieves the container using data.

Available since: 0.8

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Properties

Clutter.ChildMeta:actor

The ClutterActor being wrapped by this ClutterChildMeta.

Available since: 0.8

Clutter.ChildMeta:container

The ClutterContainer that created this ClutterChildMeta.

Available since: 0.8

Signals

Signals inherited from GObject (1)
GObject.Object::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct ClutterChildMetaClass {
  /* no available fields */
}