23 #ifndef vtkOpenGLUniforms_h
24 #define vtkOpenGLUniforms_h
26 #include "vtkRenderingOpenGL2Module.h"
30 VTK_ABI_NAMESPACE_BEGIN
31 class vtkUniformInternals;
70 const std::vector<int>&
value)
override;
72 const std::vector<float>&
value)
override;
176 vtkUniformInternals* Internals;
179 VTK_ABI_NAMESPACE_END
a simple class to control print indentation
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
The ShaderProgram uses one or more Shader objects.
vtkTypeUInt32 vtkMTimeType