VTK  9.3.0
vtkContextActor.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
27 #ifndef vtkContextActor_h
28 #define vtkContextActor_h
29 
30 #include "vtkNew.h" // For ivars
31 #include "vtkProp.h"
32 #include "vtkRenderingContext2DModule.h" // For export macro
33 #include "vtkSmartPointer.h" // For ivars
34 
35 VTK_ABI_NAMESPACE_BEGIN
36 class vtkContext2D;
37 class vtkContext3D;
38 class vtkContextDevice2D;
39 class vtkContextScene;
40 
41 class VTKRENDERINGCONTEXT2D_EXPORT vtkContextActor : public vtkProp
42 {
43 public:
44  void PrintSelf(ostream& os, vtkIndent indent) override;
45  vtkTypeMacro(vtkContextActor, vtkProp);
46 
47  static vtkContextActor* New();
48 
52  int RenderOverlay(vtkViewport* viewport) override;
53 
55 
60 
65 
69  void SetScene(vtkContextScene* scene);
70 
77  vtkGetObjectMacro(ForceDevice, vtkContextDevice2D);
85  void ReleaseGraphicsResources(vtkWindow* window) override;
86 
87 protected:
89  ~vtkContextActor() override;
90 
94  virtual void Initialize(vtkViewport* viewport);
95 
101 
102 private:
103  vtkContextActor(const vtkContextActor&) = delete;
104  void operator=(const vtkContextActor&) = delete;
105 };
106 
107 VTK_ABI_NAMESPACE_END
108 #endif
Class for drawing 2D primitives to a graphical context.
Definition: vtkContext2D.h:59
Class for drawing 3D primitives to a graphical context.
Definition: vtkContext3D.h:43
provides a vtkProp derived object.
void ReleaseGraphicsResources(vtkWindow *window) override
Release any graphics resources that are being consumed by this actor.
vtkNew< vtkContext2D > Context
int RenderOverlay(vtkViewport *viewport) override
We only render in the overlay for the context scene.
vtkGetNewMacro(Context, vtkContext2D)
Get the vtkContext2D for the actor.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkContextDevice2D * ForceDevice
virtual void Initialize(vtkViewport *viewport)
Initialize the actor - right now we just decide which device to initialize.
vtkContextScene * GetScene()
Get the chart object for the actor.
static vtkContextActor * New()
void SetScene(vtkContextScene *scene)
Set the scene for the actor.
void SetForceDevice(vtkContextDevice2D *dev)
Force rendering to a specific device.
vtkNew< vtkContext3D > Context3D
vtkSmartPointer< vtkContextScene > Scene
~vtkContextActor() override
Abstract class for drawing 2D primitives.
Provides a 2D scene for vtkContextItem objects.
a simple class to control print indentation
Definition: vtkIndent.h:38
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:55
abstract specification for Viewports
Definition: vtkViewport.h:54
window superclass for vtkRenderWindow
Definition: vtkWindow.h:37