4 #ifndef vtkVolumeMask_h
5 #define vtkVolumeMask_h
17 VTK_ABI_NAMESPACE_BEGIN
55 int scalarMode,
int arrayAccessMode,
int arrayId,
const char* arrayName,
58 bool needUpdate =
false;
59 bool modified =
false;
81 while (!obsolete && i < 6)
83 obsolete = obsolete || this->
LoadedExtent[i] > textureExtent[i];
85 obsolete = obsolete || this->
LoadedExtent[i] < textureExtent[i];
97 input, scalarMode, arrayAccessMode, arrayId, arrayName, this->
LoadedCellFlag);
104 cout <<
"Mask should be VTK_UNSIGNED_CHAR." << endl;
108 cout <<
"Mask should be a one-component scalar field." << endl;
111 GLint internalFormat = GL_R8;
112 GLenum format = GL_RED;
120 textureSize[i] = textureExtent[2 * i + 1] - textureExtent[2 * i] + 1;
125 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &width);
126 this->
Loaded = textureSize[0] <= width && textureSize[1] <= width && textureSize[2] <= width;
130 this->
Loaded = textureSize[0] * textureSize[1] * textureSize[2] *
135 ostate->vtkglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
137 if (!(textureExtent[1] - textureExtent[0] + cellFlag == dim[0]))
139 ostate->vtkglPixelStorei(GL_UNPACK_ROW_LENGTH, dim[0] - cellFlag);
141 if (!(textureExtent[3] - textureExtent[2] + cellFlag == dim[1]))
143 ostate->vtkglPixelStorei(GL_UNPACK_IMAGE_HEIGHT, dim[1] - cellFlag);
146 ((textureExtent[4] * (dim[1] - cellFlag) + textureExtent[2]) * (dim[0] - cellFlag) +
154 textureSize[0], textureSize[1], textureSize[2], 1, scalarType, dataPtr);
163 ostate->vtkglPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
164 ostate->vtkglPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
179 swapBounds[0] = (
spacing[0] < 0);
180 swapBounds[1] = (
spacing[1] < 0);
181 swapBounds[2] = (
spacing[2] < 0);
200 this->LoadedBounds[4] =
202 this->LoadedBounds[1] =
204 this->LoadedBounds[3] =
206 this->LoadedBounds[5] =
211 int wholeTextureExtent[6];
216 wholeTextureExtent[i]--;
223 if (this->
LoadedExtent[2 * i] == wholeTextureExtent[2 * i])
233 if (this->
LoadedExtent[2 * i + 1] == wholeTextureExtent[2 * i + 1])
235 this->
LoadedBounds[2 * i + 1 - swapBounds[i]] = origin[i] +
240 this->
LoadedBounds[2 * i + 1 - swapBounds[i]] = origin[i] +
306 std::map<vtkImageData*, vtkVolumeMask*>
Map;
314 VTK_ABI_NAMESPACE_END
int GetNumberOfComponents() const
Set/Get the dimension (n) of the components.
virtual int GetDataTypeSize() const =0
Return the size of the underlying data type.
virtual int GetDataType() const =0
Return the underlying data type.
virtual void * GetVoidPointer(vtkIdType valueIdx)=0
Return a void pointer.
static vtkDataArray * GetScalars(vtkDataSet *input, int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, int &cellFlag)
Internal helper function for getting the active scalars.
abstract superclass for arrays of numeric data
vtkMTimeType GetMTime() override
Datasets are composite objects and need to check each part for MTime THIS METHOD IS THREAD SAFE.
topologically and geometrically regular array of data
virtual double * GetOrigin()
Set/Get the origin of the dataset.
virtual int * GetDimensions()
Get dimensions of this structured points dataset.
virtual int * GetExtent()
Set/Get the extent.
virtual double * GetSpacing()
Set the spacing (width,height,length) of the cubical cells that compose the data set.
std::map< vtkImageData *, vtkVolumeMask * > Map
vtkMapMaskTextureId()=default
virtual void Delete()
Delete a VTK object.
virtual vtkOpenGLState * GetState()
static vtkOpenGLRenderWindow * SafeDownCast(vtkObjectBase *o)
abstract specification for renderers
vtkRenderWindow * GetRenderWindow()
Specify the rendering window in which to draw.
abstracts an OpenGL texture object.
void SetContext(vtkOpenGLRenderWindow *)
Get/Set the context.
virtual void SetWrapT(int)
Wrap mode for the first texture coordinate "t" Valid values are:
void SetInternalFormat(unsigned int glInternalFormat)
Get/Set internal format (OpenGL internal format) that should be used.
virtual void Activate()
Activate and Bind the texture.
virtual void SetMagnificationFilter(int)
Magnification filter mode.
virtual unsigned int GetHandle()
Returns the OpenGL handle.
int GetTextureUnit()
Return the texture unit used for this texture.
static vtkTextureObject * New()
virtual void SetBorderColor(float, float, float, float)
Border Color (RGBA).
virtual void ReleaseGraphicsResources(vtkWindow *win)
Deactivate and UnBind the texture.
void SetDataType(unsigned int glType)
Get the data type for the texture as GLenum type.
void Deactivate()
Deactivate and UnBind the texture.
virtual void SetWrapR(int)
Wrap mode for the first texture coordinate "r" Valid values are:
void SetFormat(unsigned int glFormat)
Get/Set format (OpenGL internal format) that should be used.
bool Create3DFromRaw(unsigned int width, unsigned int height, unsigned int depth, int numComps, int dataType, void *data)
Create a 3D texture from client memory numComps must be in [1-4].
virtual void SetMinificationFilter(int)
Minification filter mode.
virtual void SetWrapS(int)
Wrap mode for the first texture coordinate "s" Valid values are:
record modification and/or execution time
void Modified()
Set this objects time to the current time.
void Update(vtkRenderer *ren, vtkImageData *input, int cellFlag, int textureExtent[6], int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, vtkIdType maxMemoryInBytes)
vtkTextureObject * Texture
vtkIdType LoadedExtent[6]
vtkTimeStamp GetBuildTime()
void ReleaseGraphicsResources(vtkWindow *window)
vtkIdType * GetLoadedExtent()
double * GetLoadedBounds()
window superclass for vtkRenderWindow
#define VTK_UNSIGNED_CHAR